3 Comments

I think there's a big part of Apple that thinks that games are "childish". There was a vibrant gaming market on the Apple II, and in many respects Apple probably started the PC gaming market. It also has made some later stabs at it - Bungie's Marathon series was initially an Apple exclusive. But over the decades, I've concluded that Apple thinks overtly supporting gaming tarnishes its reputation as a "grown up" brand. Even when Apple went through its x86 period, there was no effort to port or create original games for its machines.

It's telling that Linux gets more attention around games and gaming conversations than any Apple device, even though gaming on Linux is still a mess.

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Apple did find a gold mine in gaming without directly being involved in gaming!

Kinda crazy!

(PS, like you, I've been muddling along in NMS on my work MacBook lol)

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I actually got the original iMac when launched and played Bungie Games on it but sadly Mac and Iphone no is not a primary gaming platform cause the margins are too low for them, had to shift to Steam and Xbox, Playstation later on devs were not developing for Mac. Microsoft invested into gaming with Direct X mac was going OpenGL or somthing they got John Carmack to demo Doom 3 back then on Mac but it felt more like a tech showcase rather than creating a gaming platform, and now Metal and the other Mac API i not sure developers want to invest time to port Direct X over.

I guess being a platform and collecting 30% is easier. I did rememeber seeing why they got into mobile as mentioned by Steve Jobs during a presentation that Mobile was more lucrative than making a game console.

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