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Nice article! Apart from bad investments and decisions, I think there are three other issues as well. The first two are the cost of Triple-A development and the expectations of the people who buy those games. The third problem is that the triple-A market concentrates around a core group of games that take the majority of revenues.

So, even if studios have new games in the pipeline, how will they bring costs down while still having a chance to join that group?

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